High Tech Small Arms II

By Timothy Klanderud

24th-26th Century

Damage

Effective Range

Blaster, Pistols

Blaster, Carbines

Blaster, Rifles

Blaster, Light Support

Blaster, Heavy Support

Blaster, Repeating Pistol

Blaster, Repeating Carbines

Blaster, Repeating Rifles

Blaster, Repeating Light Support

Blaster, Repeating Heavy Support

5d4

5d6

5d8

5d10

5d12

5d4*

5d6*

5d8*

5d10*

5d12*

200ft

1000ft

2000ft

3000ft

4000ft

150ft

750ft

1500ft

2000ft

3000ft

26th-28th Century

Phaser, Pistols

Phaser, Carbines

Phaser, Rifles

Phaser, Light Support

Phaser, Heavy Support

Phaser, Repeating Pistol

Phaser, Repeating Carbines

Phaser, Repeating Rifles

Phaser, Repeating Light Support

Phaser, Repeating Heavy Support

6d4

6d6

6d8

6d10

6d12

6d4*

6d6*

6d8*

6d10*

6d12*

400ft

2000ft

4000ft

6000ft

8000ft

300ft

1500ft

3000ft

4500ft

6000ft

Immortals Notes: Capable of harming immortals,
but only causes 1 point of damage per level of weapon size (1,2,3,4,5,1*,2*,3*,4*,5*).

Beyond 28th Century

Particle Beam weapons

Notes: Particle Beam weapons cause +2D to damage to phaser equivalent.

Immortals Notes: Capable of harming immortals,
but only causes 2 point of damage per level of weapon size (2,4,6,8,10,2*,4*,6*,8*,10*).

Quantum Beam weapons

Notes: Quantum Beam weapons cause +3D to damage to phaser equivalent.

Immortals Notes: Capable of harming immortals,
but only causes 3 point of damage per level of weapon size (3,6,9,12,15,3*,6*,9*,12*,15*).

Dimensional Rift weapons

Notes: Dimensional Rift weapons cause +4D to damage to phaser equivalent.

Immortals Notes: Capable of harming immortals,
but only causes 4 point of damage per level of weapon size (4,8,12,16,20,4*,8*,12*,16*,20*).