High Tech Small Arms II | ||||||
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By Timothy Klanderud | ||||||
24th-26th Century |
Damage |
Effective Range | ||||
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Blaster, Pistols Blaster, Carbines Blaster, Rifles Blaster, Light Support Blaster, Heavy Support Blaster, Repeating Pistol Blaster, Repeating Carbines Blaster, Repeating Rifles Blaster, Repeating Light Support Blaster, Repeating Heavy Support |
5d4 5d6 5d8 5d10 5d12 5d4* 5d6* 5d8* 5d10* 5d12* |
200ft 1000ft 2000ft 3000ft 4000ft 150ft 750ft 1500ft 2000ft 3000ft | ||||
26th-28th Century | ||||||
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Phaser, Pistols Phaser, Carbines Phaser, Rifles Phaser, Light Support Phaser, Heavy Support Phaser, Repeating Pistol Phaser, Repeating Carbines Phaser, Repeating Rifles Phaser, Repeating Light Support Phaser, Repeating Heavy Support |
6d4 6d6 6d8 6d10 6d12 6d4* 6d6* 6d8* 6d10* 6d12* |
400ft 2000ft 4000ft 6000ft 8000ft 300ft 1500ft 3000ft 4500ft 6000ft | ||||
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Immortals Notes: Capable of harming immortals,
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Beyond 28th Century | ||||||
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Particle Beam weapons Notes: Particle Beam weapons cause +2D to damage to phaser equivalent. Immortals Notes: Capable of harming immortals,
Quantum Beam weapons Notes: Quantum Beam weapons cause +3D to damage to phaser equivalent. Immortals Notes: Capable of harming immortals,
Dimensional Rift weapons Notes: Dimensional Rift weapons cause +4D to damage to phaser equivalent. Immortals Notes: Capable of harming immortals,
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